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  • ...The kaleidoscopic rhythmic structure of a recurring pattern is not a computer-generated picture, but a video recording taken on a digital camera and a kaleidoscopic instrument. The infinite recurrence of one and the same element in micro- and macro-measures within the...
  • ...Susan Collins (b. 1964 London) is one of the UK's leading artists working with digital media. For the past decade the collision between the real and the artificial or virtual has been a key area of investigation. Collins works across public, gallery and online spaces....
  • ... on the future of work, education, democracy... Provides reflections and visions, both utopian and dystopian, about the digital transformation of our society. Find more information about this work under the following links:...
  • NYC 1983-85 -
    ...Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1993 Victor: The title of the piece is the result of me conflating two different...
  • Abandoned
    ...Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent, visible and invisible....
  • ...Generative festival identity for the V&A's new landmark show Decode: Digital Design Sensations. The project is fully open source and include public comptetition to recode the original identity. Commissioned by: Victoria and Albert Museum, London Co-curated by:...
  • ... creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the normal, producing works that are both surprising and...
  • ... (1998–2006) developed netzspannung.org for and with the media art community, an online archive as a community platform for digital culture. This was preceded by the CAT feasibility study (1997–98), written with input from the international media art...
  • ... sacred geometry, hermetic geography, and the creation of fictional worlds in art and literature. 3D image synthesis, digital image processing and digital post production techniques were used extensively in these visual sequences.
  • ...Oliver, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes and Digital Cultures Conference Proceedings, : Tampere University Press, 2002.