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  • ... PS1, MoMA inNew York City, the American Museum of Art, the Smithsonian Institution in Washington, andtheCentre for Art & Technology (ZKM) in Karlsruhe among others. Legrady is distinguished professorin the Media Arts and Technology PhD Program where he...
  • ... experienced the creative process of video art and digital soundin some courses and realized the potential and new trend of technology media for creativearts although my works were still in painting and mixed media. After I finished my studies,I tried...
  • ... Knowledge Platforms for Sustainability and Social Innovation- CAPSSI, supported by the EU Commission. STARTS (Science + Technology + Arts) is an initiative of the European Commission under the Horizon 2020 research and innovation programme. It was...
  • Cracks to Oases -
    ... advantage of the water resources, so necessary for survival and comfort. In her past work, Elke has been keen into the place technology has on our decision making, this book, placed in the entrance of the Ingruttati Palermo’s workshop exhibition, is a means...
  • ... actor Jose Ferrer, pop artist Roy Lichtenstein and sculptor George Segal. In 1964, he experimented with computer graphics technology and in 1965 he began creating computer animated films. The 4th International Experimental Film Festival, Brussels,...
  • Desert rain -
    ... game logic, Desert Rain can be seen not only as a comment on the war itself, but also as an exposure of the crucial role that technology played within both the making and the viewing of the conflict. Described as a mixture of ‘performance, game, installation...
  • ... Media Festival 1995 (Los Angeles, USA), the "Multi Media Award '95" of the Multimedia Association Japan and the” World Technology Award” in London (2001). Sommerer and Mignonneau have published numerous research papers on Artificial Life, interactivity...
  • AME: Art After Museum -
    ... to their abilities to take into account the space in which they work. Art After Museum is not COMPUTER ART. Computer technology is merely one of the conditions whereby such an art was born. Artists will not be asked to possess any specific skills in...
  • Nano -
    ... runs through September 6, 2004. The exhibition seeks to provide a greater understanding of how art, science, culture and technology influence each other. Modular, experiential spaces using embedded computing technologies engage all of the senses to...
  • ... of video as a vital form of contemporary art, and in so doing has helped to greatly expand its scope in terms of technology, content, and historical reach. For 40 years he has created videotapes, architectural video installations, sound...