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Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
05 March/10:43 pm
2004
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2004
05 March/10:43 pm consists of a small, suburban model house on a table, linked to a computer. Looking into one of the windows the viewer discovers a small live projection, floating in the room, showing a person who is collapsed on a chair, with a
Screening the Virus
1996
A web site, on the theme of viral infection, exploring issues around HIV/AIDS through contributions in both text and image from web users/artists and through associated workshops and events. (http://www.sof.org.uk/artists/martin3.htm)
Poetrica
2003
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2004
Poetrica is an investigation about reading and reception in entropic and cybrid situations and a practice of appropriation of the advertisement system as public space. It was launched at Galeria Vermelho, in São Paulo, 2003, and closed in
OP_ERA: Hyperviews
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
Tangible Disaster Simulation System
2005
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2006
Tangible Disaster Simulation System is a collaborative tool for planning disaster measures based on disaster simulation and evacuation simulation using Geographic Information Systems (GIS). Built on the Sensetable platform, Tangible-DSS allows
Unreal City 2
"Unreal City" is a collection of images I have found on the walls in the Soho and Bowery areas of New York City. Every day these walls change as new layers of advertising are pasted over old, creating a soup of words, faces and textures. Add
Tristero
2002
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2002
This webwork was commissioned by the Film and Video Umbrella as part of the Tristero project; a website where people can upload their junk mail for it to be manipulated or variously treated by an artist. Four artists, Nick Crowe, Jacqueline
Lastwishes
2007
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2008
Only through two narrow slots white endless paper slides through abrown box, at least every ten minutes a message appears:"No communication on this channel", date and time. Listening but not talking and if talking then only once. that way
Speaking in tongues
1998
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1998
Speaking in Tongues is a gallery based environment examining Our relationship with narrative and dataflow invisibly coursing through our environment all the time space where all manner of wireless transmission augments our Spheres of Influence while
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