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  • This high-tech treatment of Shakespeare's masterpiece played June 29 - July 1, 2000 in the Lumley Studio Theatre at the University of Kent at Canterbury.

    The Y2K production of A Midsummer Night's Dream marks a collaboration between i.e.VR...
  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,...
  • sexBot is an exploration into the nature of technologically mediated encounters. It seems the more alienating a communication technology; the more its users are able to project their own erotic fantasies onto their experience.

    Using voice...
  • Inhabit the Meat of your Body is an interactive video installation / performance created using Mandala on an Amiga. Participants are taken on a roller-coaster ride inside a human body while standing in front of a large video screen. A video camera...
  • In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation...
  • W E L C O M E T O M Y B R A I N

    The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic...
  • Event: Lab30 - Media Arts FestivalInstitution: The Wrong BiennaleComment:
  • Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and...
  • Elusive Self -
    ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an...
  • Selçuk ARTUT’s artistic research and production focus on the theoretical and practical dimensions of human-technology relations. Artut’s artworks have been exhibited at Sonar Istanbul, ISEA, AKM Istanbul, Siggraph, Dystopie Sound Art Festival Berlin,...