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  • ... wallpaper. Netomatheque was first presented at the San Francisco Art Institute as part of the "Telematic Connections: The Virtual Embrace." A travelling exhibition presented by Independent Curators International (ICI) & curated by Steve Dietz. Since its...
  • ... thus becomes a large-scale browser surrounding the user, who can thus experience a panorama of his movements in the virtual information space. Venue: ZKM_PanoramaLab ...
  • Golden Calf - video
    ... can examine this golden calf from above and below and all sides. Thus the monitor functions like a window that reveals a virtual body apparently located physically in the real space. The golden calf has a shiny mirror-like surface in which the viewer...
  • Flack Attack -
    ... a week and the production process was continually documented at Whitney’s Artport. The first issue is available as PDF, virtual Second Life edition and as printed magazine on demand. The theme of the first issue is Autonomy: Autonomy as a complex concept...
  • ... Pompeu Fabra in Barcelona, Spain. In collaboration with SPECS team members, she explored the topic of Body Ownership in Virtual Reality through neuroscientific experiments. She gave public lectures and participated in a number of international...
  • Urban Quick Response -
    ... at a distance. It contains a plastic analysis of the urban landscape, and also provides direct access towards the virtual universe from the city space. Once it is scanned with a smartphone, each QR code leads to an internet website, created...
  • ... a ‘live’ rereading of key texts: the viewer uses a physical microphone as a pointing device, enabling him or her to move a virtual microphone in front of the lineup of Thumboo videos. Whichever figure of Thumboo the microphone points to will be activated to...
  • ... Haus der Kulturen der Welt, Berlin. Funded by Hauptstadtkulturfonds, Berlin. Conference partners include Leonardo, Database of Virtual Art at Danube University Krems’ Center for Image Science, Ludwig Boltzmann Institute Media.Art.Research, Helmholtz-Zentrum...
  • ... as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by...
  • ... his primary concern has been to employ multimedia technology in order to examine the possibilities for communication within virtual spaces. His interactive works include Removable Reality (1992), which used an infrared cordless phone, and Impressing...