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  • Dartel, van Michael. Truth in media art through sensory-motor coordination: Scenography 2: Space and Truth, Zurich University of the Arts In Scenography 2, edited by Thea Brejzek and Laurence WallenVol.2. Scenography HGKZ, , 22-34. Zurich: Zurich
  • Dartel, van Michael. Truth in media art through sensory-motor coordination: Scenography 2: Space and Truth, Zurich University of the Arts In Scenography 2, edited by Thea Brejzek and Laurence WallenVol.2. Scenography HGKZ, , 22-34. Zurich: Zurich
  • Artist: Yan BreleuxComment:
  • ECULTURE FACTORY 2005 A temporary Laboratory for Digital Culture and Interactive Media directed by Monika Fleischmann and Wolfgang Strauss, was funded by the EU, the Bremen Senate and Fraunhofer IAIS (May 2005 – May 2008). The objective was to
  • eCULTURE FACTORY wird mit zwei Produkten auf dem Bremen-Stand der CeBIT vertreten sein. In Halle 9, B21 werden das Virtuelle Buch und das Interaktive Plakat mit eigens für die CeBit entworfenen Inhalten zu sehen sein.
  • BREMEN 20. OKTOBER ZUKUNFT ENTWICKELN - ARBEIT ERFINDEN Eine Veranstaltung der GI/FhGReihe „Zukunft entwickeln“ TRENDS 06 eC
  • Kim Asendorf is a conceptual artist and works in a large area of media and digital related art. He loves to transport things from the Internet into real life and back. Kim did several net art projects, often based on data taken from the Internet or
  • Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 - 2007 Media Art at the Academy of Media Arts Cologne Germany, Diploma 2007 Research assistant,
  • Studied mathematics in Stuttgart (Dr.rer.nat. 1967); postdoctoral fellow at Department of computer science, University of Toronto (1968/69); assistant professor computer science, University of B.C., Vancouver (1970-72); professor for computer
  • Beckmann, Otto and Barbara Nierhoff, ed. Otto Beckmanns Kunstcomputer und die Anfänge der Computerkunst. Bremen: Kunsthalle Bremen, 2006.