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  • ... Media Festival 1995 (Los Angeles, USA), the "Multi Media Award '95" of the Multimedia Association Japan and the” World Technology Award” in London (2001). Sommerer and Mignonneau have published numerous research papers on Artificial Life, interactivity...
  • AME: Art After Museum -
    ... to their abilities to take into account the space in which they work. Art After Museum is not COMPUTER ART. Computer technology is merely one of the conditions whereby such an art was born. Artists will not be asked to possess any specific skills in...
  • Nano -
    ... runs through September 6, 2004. The exhibition seeks to provide a greater understanding of how art, science, culture and technology influence each other. Modular, experiential spaces using embedded computing technologies engage all of the senses to...
  • ... of video as a vital form of contemporary art, and in so doing has helped to greatly expand its scope in terms of technology, content, and historical reach. For 40 years he has created videotapes, architectural video installations, sound...
  • ... digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary society, feminism and ecological crisis.
  • Under Fire -
    ... networkers, and other scholars and practitioners who are interested in contemporary media culture, political violence, technology, power, social movements, and global politics. (source: http://jordancrandall.com/underfire/index.html)
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • ... is the room itself, guests can interact not only with the computer-generated world, but with each other as well. Bar code technology provides a virtually unlimited series of low-maintenance sensing devices (constrained only by available physical space),...
  • ... of this kind of interactivity comes from genetics laws, physical phenomena, mental functions and correspond to the technology powers simulating some sort of life. Technologies are capable of partially perceiving, analyzing and evolving in some...
  • ... interesting as it concerns AI (Artificial Intelligence) work. Virtuality and reality both exist within our memories. Digital technology has existed for a long time inside our own body/mind mechanisms, from the cellular level up to the higher brain...