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(collective) Sommerer / Mignonneau
... Media Festival 1995 (Los Angeles, USA), the "Multi Media Award '95" of the Multimedia Association Japan and the” World
Technology
Award” in London (2001). Sommerer and Mignonneau have published numerous research papers on Artificial Life, interactivity...
AME: Art After Museum
1992
-
1992
... to their abilities to take into account the space in which they work. Art After Museum is not COMPUTER ART. Computer
technology
is merely one of the conditions whereby such an art was born. Artists will not be asked to possess any specific skills in...
Nano
2003
-
2004
... runs through September 6, 2004. The exhibition seeks to provide a greater understanding of how art, science, culture and
technology
influence each other. Modular, experiential spaces using embedded computing technologies engage all of the senses to...
Bill Viola
... of video as a vital form of contemporary art, and in so doing has helped to greatly expand its scope in terms of
technology
, content, and historical reach. For 40 years he has created videotapes, architectural video installations, sound...
Featured Artist Lin Pey-Chwen
09/2022
... digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and
technology
exploring a critical understanding of contemporary society, feminism and ecological crisis.
Under Fire
2004
-
2005
... networkers, and other scholars and practitioners who are interested in contemporary media culture, political violence,
technology
, power, social movements, and global politics. (source: http://jordancrandall.com/underfire/index.html)
Featured Artist Claudia Robles-Angel
07/2021
.. explore the potential of the human body to be an audio-visual instrument ..
Bar Code Hotel
1994
... is the room itself, guests can interact not only with the computer-generated world, but with each other as well. Bar code
technology
provides a virtually unlimited series of low-maintenance sensing devices (constrained only by available physical space),...
Ouroboros
2002
video
... of this kind of interactivity comes from genetics laws, physical phenomena, mental functions and correspond to the
technology
powers simulating some sort of life. Technologies are capable of partially perceiving, analyzing and evolving in some...
World, Membrane and the Dismembered Body
1997
-
1998
... interesting as it concerns AI (Artificial Intelligence) work. Virtuality and reality both exist within our memories. Digital
technology
has existed for a long time inside our own body/mind mechanisms, from the cellular level up to the higher brain...
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