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  • This interactive installation addresses mass media and manipulation in postmodern culture. In this mediawork individualism and narcissism are revealed as inextricably linked to new electronic technologies and capitalist consumerism. The interface for...
  • Well, things don't always turn out the way you plan - this project certainly didn't.
    I learned a couple of things:

    1/ Magnetic core memory is very hard to find.

    2/ Most people who are interested in magnetic core memory are very...
  • BICYCLE TV is a rider controlled real-time video tour of a scenic landscape in the Canadian countryside. This interactive installation consists of a 1950's style bicycle with a colour monitor (mounted in front of the bicycle facing the cyclist), a...
  • This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message...
  • DAS IST MEINE NEUE FREUNDIN This installation explores one example of the cyberfeminist protagonist: Lara Croft in the computer game 'Tomb Raider.' This mediawork is comprised of several elements: German poster advertising for the game, target...
  • THE MEDUSA PROJECT (AUTOBIOGRAPHY) refers to the relationship between women and power as depicted in both ancient mythology, and in postmodern culture. It represents my attempt to directly merge personal history and influences into the production of...
  • HAIR SALON TV was the first installation in a series juxtaposing technological icons of the 1950's (associated with women) and video imagery on issues which have been shaped and distorted by electronic communications technologies. In HAIR SALON TV...
  • WRINGER/WASHER TV is a pink, white and chrome wringer washer which has a colour monitor fitted in the bottom of the wash tub facing up. This installation deals with the issue of abortion in Canada, interspersing opinions and arguments with video...
  • Swarm
    Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle...
  • Interactive installation with a digital mirror (videocamera + retro-projected screen mirror-shaped) reflecting the face of the visitor standing in front of the mirror. The image is focussed when the visitor stand up to observe the mirror and...