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Virtual Art: From Illusion to Immersion
2006
Grau, Oliver. Virtual Art: From Illusion to Immersion. Tsinghua, China: Tsinghua University Press, 2006.
Integrando a arte-midia em nossa cultura. Historia da arte como ciencia da imagem
2006
Grau, Oliver. Integrando a arte-midia em nossa cultura. Historia da arte como ciencia
da imagem In Imagem (Ir)Realidade. Comunicacao e cibermidia, edited by Denize Correa Araujo, 259 - 270. : Editora Sulina, 2006.
Integrating Media Art into Our Culture - Art History as Image Science
2006
Grau, Oliver. Integrating Media Art into Our Culture - Art History as Image Science Fu-Jen Historical Journal (2006): 553 - 570.
Phantasmagorischer Bildzauber des 18. Jahrhunderts und sein Nachleben in der Medienkunst
2006
Grau, Oliver and Ernst Strouhal. Phantasmagorischer Bildzauber des 18. Jahrhunderts und sein Nachleben in der Medienkunst In Rare Künste: Zur Kultur- und Mediengeschichte der Zauberkunst, edited by Brigitte Felderer, 461 - 480. Wien: Springer...
Kunst als Inspiration medialer Evolution. Überwindungsversionen der Kinoleinwand vom Stereopticon zur Telepräsenz
2006
Grau, Oliver. Kunst als Inspiration medialer Evolution. Überwindungsversionen der
Kinoleinwand vom Stereopticon zur Telepräsenz In Das bewegte Bild: Film und Kunst, edited by Thomas Hensel and Klaus Krüger and Tanja Michalsky, 419 - 448. München:...
Materializing New Media: Embodiment in Information Aesthetics
2006
Munster, Anna. Materializing New Media: Embodiment in Information Aesthetics. Hanover, NH/London: Dartmouth College Press, 2006.
Theatre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital Arts
2006
Boredomresearch. Theatre of Restless Automata review on boredomresearchs' solo exhibition
at Peterborough Digital Arts furtherfield.org website (2006).
The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
Buffering Bergson: Matter and Memory in 3D Games
2006
Oliver, Julian. Buffering Bergson: Matter and Memory in 3D Games .
Motion Blur: Graphic Moving Imagemakers Publishers
2006
Onedotzero. Motion Blur: Graphic Moving Imagemakers Publishers. London, UK: Laurence King Publishers, 2006.
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