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Ars Electronica 1995: Mythos Information - Welcome to the Wired World
1995
Dreher, Thomas, ed. Ars Electronica 1995: Mythos Information - Welcome to the Wired World. New York, Wien: Springer Verlag, 1995.
Neuronale Kunstgeschichte
1999
Clausberg, Karl. Neuronale Kunstgeschichte. Vienna, New York: Springer, 1999.
Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter
1996
Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.
Creating and Animating the Virtual World
1992
Thalmann, Nadia Magnenat and Daniel Thalmann. Creating and Animating the Virtual World. New York, Berlin, Heidelberg: Springer Verlag, 1992.
The Psychobiology of Emotions
1988
Thompson, Jack George. The Psychobiology of Emotions. Wien, New York: Springer, 1988.
Medien Kunst Netz 1 - Medienkunst im Überblick / Media Art Net 1 - Survey of Media Art
2003
Frieling, Rudolf and Dieter Daniels, ed. Medien Kunst Netz 1 - Medienkunst im Überblick / Media Art Net 1 - Survey of Media Art. Wien, New York: Springer Verlag, 2003.
The Display as a Looking-Glass: Zu Ivan E. Sutherlands früher Vision der grafischen Datenverarbeitung
2003
Nake, Frieder. The Display as a Looking-Glass: Zu Ivan E. Sutherlands früher Vision der grafischen Datenverarbeitung In Visionen, Pardigmen und Leitmotive in der Geschichte der Informatik, edited by Hans Dieter HelligeBerlin, Heidelberg, New York:
Interactive Art on the Internet
1995
Kac, Eduardo. Interactive Art on the Internet In Ars Electronica 1995. Welcome to the Wired World, edited by Peter Weibel and Karl Gerber, 170-179. Wien, New York: Springer Verlag, 1995.
Algorithm and Light
2010
LAb[au]. Algorithm and Light In Mediatecture, edited by Christoph KronhagelNew York: Springer Verlag, 2010.
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
2004
Thiel, Tamiko. Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives In Conference Proceedings for Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2004), edited by Stefan Göbel, 246-251. Berlin/Heidelberg:
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