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Atlas of Emotions : Journeys in Art, Architecture, and Film
2002
Bruno, Giuliana. Atlas of Emotions : Journeys in Art, Architecture, and Film. London, New York: Verso, 2002.
Future Bodies: Zur Visualisierung von Körpern in Science und Fiction
2002
Angerer, Marie-Luise and Kathrin Peters and Zoe Sofoulis, ed. Future Bodies: Zur Visualisierung von Körpern in Science und Fiction. New York, Wien: Springer, 2002.
Making Sense of Life: Explaining Biological Development with Models, Metaphors, and Machines
2002
Fox Keller, Evelyn. Making Sense of Life: Explaining Biological Development with Models,
Metaphors, and Machines. Cambridge, London: Harvard University Press, 2002.
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
Pause and Effect: The Art of Interactive Narrative
2002
Meadows, Mark Stephen. Pause and Effect: The Art of Interactive Narrative. San Francisco: New Riders Press, 2002.
Zoe Beloff
2002
Druckery, Timothy. Zoe Beloff In Catalogue for Nam June Paik Award 2002, edited by Timothey Druckery and Solange Farkas and Wulf HerzogenrathOstfildern-Ruit: 2002.
Künstliches Leben: Frankensteins Nachkommen
2002
Cantoni, Rejane and Maria Teresa Santoro. Künstliches Leben: Frankensteins Nachkommen Dichtung Digital (online) (2002).
Intelligent Environments: Bodyarchitecture and OP_ERA
2002
Nöth, Winfried, ed. Intelligent Environments: Bodyarchitecture and OP_ERA. Kassel: Kassel University Press, 2002.
Fora do corpo
2002
Cantoni, Rejane and Priscila Farias. Fora do corpo INTERLAB: labirintos do pensamento contemporâneo. (2002): 207.
Art tecnologia.br. Série televisual em video-home
2002
Silveira, Walter et. al.. Art tecnologia.br. Série televisual em video-home .
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