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Reel Success Stories: Strange Culture (4 of 7)
2008
-
2008
video
... with local award-winning filmmaker and artist Lynn Hershman Leeson. A pioneer of the use of interactive computer art and
virtual
sets in film with her 1997 feature Conceiving Ada (SFIFF 1997), she received the Outstanding Achievement in Drama Award from...
Isabelle Jenniches
... Cruz Mountains in 2005. In performances and photographic series that seek out the intersections between physical and
virtual
space, Isabelle often draws upon such "low tech" sources as the public or private webcam, and her ongoing compulsive...
SMDK - Simulationspace of Mobile Datasounds
1993
... small monitor attached to his head, the visitor is provided with textual information which helps him to navigate inside the
virtual
sound space. A computer graphical visualization of the permanently changing system, the actions of the visitor and their...
Universal Zoologies
1996
-
2001
... a poetic re-interpretation of the natural and what it means to be alive. The original software was developed for real-time
virtual
reality environments. This installation version is being reworked as an interactive CD-ROM version of the work. With...
Fruit Machine
1991
-
1991
video
... they are connected together so that the rows of various fruits are coherently joined. An effusive and clamorous shower of
virtual
coins then rewards the viewers. (A. Hegedüs) Winner of the PRIZMA-Prize for Computer Art, Hamburgische Kulturstiftung...
World, Membrane and the Dismembered Body
1997
-
1998
... aware of the mediation of sound in the interaction of auditor and environment. Unfortunately in the world of
virtual
reality and also the artworld itself, acoustics often take a subordinate role to the visuals. However, the eye can only...
Semantic Map
2001
-
2004
... The Semantic Map is a representation of the digital archive that goes beyond the individual object and presents it as a
virtual
cartography. Searching and finding, overview and detail are combined on one and the same level of the interface. It is an...
4 Space
1991
-
1991
... parts, each controlled by one of the joysticks. Like a three dimensional puzzle, these parts are moved about in the
virtual
image space creating an almost infinite variety of configurations. The three parts are uniformly grey - when they are...
Points of View I
1983
video
... Embodying techniques developed for flight simulation, this work gave the operator the ability to interactively move his
virtual
point of view 360 degrees around the stage, 90 degrees up and down from ground level to aerial view, and forwards and...
ambientROOM
1996
-
1997
... mediated by the physical environment. We explore ways to give a sense of the ghostly presence of people in real and/or
virtual
spaces using non-intrusive ambient media and background communication channels. Ghostly Presence associates the activity...
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