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  • ... with local award-winning filmmaker and artist Lynn Hershman Leeson. A pioneer of the use of interactive computer art and virtual sets in film with her 1997 feature Conceiving Ada (SFIFF 1997), she received the Outstanding Achievement in Drama Award from...
  • ... Cruz Mountains in 2005. In performances and photographic series that seek out the intersections between physical and virtual space, Isabelle often draws upon such "low tech" sources as the public or private webcam, and her ongoing compulsive...
  • ... small monitor attached to his head, the visitor is provided with textual information which helps him to navigate inside the virtual sound space. A computer graphical visualization of the permanently changing system, the actions of the visitor and their...
  • Universal Zoologies -
    ... a poetic re-interpretation of the natural and what it means to be alive. The original software was developed for real-time virtual reality environments. This installation version is being reworked as an interactive CD-ROM version of the work. With...
  • ... they are connected together so that the rows of various fruits are coherently joined. An effusive and clamorous shower of virtual coins then rewards the viewers. (A. Hegedüs) Winner of the PRIZMA-Prize for Computer Art, Hamburgische Kulturstiftung...
  • ... aware of the mediation of sound in the interaction of auditor and environment. Unfortunately in the world of virtual reality and also the artworld itself, acoustics often take a subordinate role to the visuals. However, the eye can only...
  • Semantic Map -
    ... The Semantic Map is a representation of the digital archive that goes beyond the individual object and presents it as a virtual cartography. Searching and finding, overview and detail are combined on one and the same level of the interface. It is an...
  • 4 Space -
    ... parts, each controlled by one of the joysticks. Like a three dimensional puzzle, these parts are moved about in the virtual image space creating an almost infinite variety of configurations. The three parts are uniformly grey - when they are...
  • ... Embodying techniques developed for flight simulation, this work gave the operator the ability to interactively move his virtual point of view 360 degrees around the stage, 90 degrees up and down from ground level to aerial view, and forwards and...
  • ambientROOM -
    ... mediated by the physical environment. We explore ways to give a sense of the ghostly presence of people in real and/or virtual spaces using non-intrusive ambient media and background communication channels. Ghostly Presence associates the activity...