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A-Volve
1994
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1995
video
In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
Longing
2014
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2014
A unique digital painting on plexiglass, 40" x 40"
Pins
2002
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2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
Vehicle Safety Sensor
2002
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2003
"We have built a low-cost ($10) 2.4 GHz Wireless safety sensor for vehicles. This transceiver and antenna mounted to the driver-side car door could prevent dangerous and costly traffic accidents or personal injury to bicyclists and other motor
TellTale
2000
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2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
The Computer in the Visual Arts
1998
Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
Narcissus' Well: Reflection
In contemporary times we may ask: is the search for self-knowledge extended and amplified through the medium of digital media? Or, do we find ourselves in a crisis - like that of Narcissus confusion or the loss of the soul - in which we can no
TeleZone Overview
1999
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2000
"Telezone" builds on many of the ideas of Ken Goldberg's earlier "Telegarden" (1995) also at the Ars Electronica Center, and allows a community of people to collaboratively create architectonic structures--and by extension social structures--at a
Artificial Reality II
1991
Krueger, Myron. Artificial Reality II. Amsterdam: Addison-Wesely Longman, 1991.
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