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  • A-Volve - video
    In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
  • Longing -
    A unique digital painting on plexiglass, 40" x 40"
  • Pins -
    Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
  • Vehicle Safety Sensor -
    "We have built a low-cost ($10) 2.4 GHz Wireless safety sensor for vehicles. This transceiver and antenna mounted to the driver-side car door could prevent dangerous and costly traffic accidents or personal injury to bicyclists and other motor
  • TellTale -
    TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
  • Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
  • Urban Simulation -
    The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
  • In contemporary times we may ask: is the search for self-knowledge extended and amplified through the medium of digital media? Or, do we find ourselves in a crisis - like that of Narcissus’ confusion or the loss of the soul - in which we can no
  • TeleZone Overview -
    "Telezone" builds on many of the ideas of Ken Goldberg's earlier "Telegarden" (1995) also at the Ars Electronica Center, and allows a community of people to collaboratively create architectonic structures--and by extension social structures--at a
  • Krueger, Myron. Artificial Reality II. Amsterdam: Addison-Wesely Longman, 1991.