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  • Environmental Media Studies explored new ways of representing landscape and place. Moving Movie #1 (1977) was an inexpensive modest study made at MIT. I was obsessed with why movie cameras move and movie projectors don’t, and filmed the Boston
  • Vita: Susanne Schuricht is based in Berlin. Her work engages in installations and photography and is about "the perception of seeing." In many of here installations the human scale and interaction are relevant. From 1997 - 2003 she studied
  • Waldvogel is an architect and a specialist on the senses of perception as they relate to the digital realm. Her work explores the nature of multi-sensory experiencing and expression, with a particular focus on the feelings, emotions, and thoughts
  • Eden -
    Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
  • Lorna - video
    LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
  • Maciej Wisniewski is an internationally respected digital artist and pioneer in network art. His art projects: netomat (1999), 4 Stories With a Twist (2004), 3 Seconds in the Memory the Internet (2002), Instant Places (2002), Streaming Conscience
  • Fisher, Scott S. and M. McGreevy and J. Humphries and Robinett, W.. Virtual Environment Display System In ACM Workshop on 3D Interactive Graphics, Chapel Hill, North Carolina, October 23-24, Chapel Hill: 1986.
  • Developments in new technologies appear to be revolutionising every aspect of our daily lives. The metaphors of 'revolution' are often applied to the speed of exponential change that the world is experiencing, in part through developments in
  • Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: “Emerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not
  • Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria