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  • ...Alexander R. Galloway. Gaming. Essays on Algorhythmic Culture. Cambridge MA: MIT Press, 2006.
  • ... during the 1980s. He was involved with publishing initiatives such as the Working Press (books by and about working class culture); Underground newspaper (a London-based free newspaper aimed at promoting and exploiting the uses of new media in culture and...
  • ... founding the Editorial Engineering Laboratory in 1987. Applying research findings from fields as diverse as Japanese culture, economic culture, storytelling, design, textual culture, iconography and the natural sciences to the development of...
  • ...Kyong Chun, Wendy Hui and Lynne Joyrich, ed. Feminism, Culture, and Media Studies: Race and/as Technology. Vol.24. Camera Obscura, Durham, NC: Duke University Press, 2009.
  • ...Falk Heinrich. Performing Beauty in Participatory Art and Culture. New York: Routledge, 2014.
  • ... of nuances from a world ruled by data overload. Marcello Mercado’s work is research as practice: the artist engages with a culture of experimentation and his work spans a wide range of media of equal importance. Analogue working methods form a vital part of...
  • ... Nacional de Artes Plásticas 2005, and the Premio Velázquez de las Artes Plásticas 2009 granted by the Spanish Ministry of Culture.
  • ...Michael Naimark is a media artist and researcher who often explores "place representation" and its impact on culture. He has served as faculty in the USC School of Cinematic Arts' Interactive Media Division (2004-09), the NYU Tisch School of the Arts' Interactive...
  • ...Cubitt, Sean. Simulation and Social Theory. Theory, Culture and Society. London: Sage, 2001.
  • ...Cubitt, Sean. Digital Aesthetics. Theory, Culture and Society. London, New York: Sage, 1998.