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Data Visualisation as New Abstraction and Anti-Sublime
2002
Manovich, Lev. Data Visualisation as New Abstraction and Anti-Sublime .
Olafur Eliasson: Surroundings Surrounded - Essays on Space and Science
2002
Weibel, Peter, ed. Olafur Eliasson: Surroundings Surrounded - Essays on Space and Science. Cambridge, MA: The MIT Press, 2002.
Behaviourist Art and the Cybernetic Vision
2002
Ascott, Roy. Behaviourist Art and the Cybernetic Vision In Multimedia. From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 104-120. New York, London: W. W. Norton and Company, 2002.
On Line, Life Line, Art Shifts
2002
Benayoun, Maurice. On Line, Life Line, Art Shifts e-what, Conquest of Time (April 2002).
Support For New Media Arts In Canada: What Place For Artists?
2002
Burgess, Marilyn. Support For New Media Arts In Canada: What Place For Artists? Site Street, online journal (Fall 2002).
Thomas Hobbes: Visuelle Strategien
2002
Bredekamp, Horst. Thomas Hobbes: Visuelle Strategien. Berlin: Akademie Verlag GmbH, 2002.
Das Fremde und das Eigene - Globalisierung der Kulturen : Nam June Paik: Fluxus und Video-Skulptur
2002
Paik, Nam June and Gottlieb Leinz and Christoph Brockhaus. Das Fremde und das Eigene - Globalisierung der Kulturen : Nam June Paik: Fluxus und Video-Skulptur. Duisburg, DE: Stiftung Wilhelm Lehmbruck Museum, 2002.
An Authoring Tool Kit for Mixed Reality Experiences
2002
Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
Micro Archiving and Interactive Virtual Insect Exhibit
2002
Fisher, Scott S. and Tatsya Saito and Ian McDowall and Nakayama,
Yuuta and Mark Bolas and Kenji Kohiyama. Micro Archiving and Interactive Virtual Insect Exhibit In Stereoscopic Displays and Virtual Reality Systems IX, edited by S. Benton and J....
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk,
and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
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1473