Archive Search

  • In Telematic Dreaming (1992) a live telematic video installation linking two sites first exhibited at the legendary Koti Exhibition in Kajaani, Finnland, a bed is the medium for high definition images: images of a partner, perhaps many thausands of
  • Conversation -
    Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
  • Telematic Vision -
    Artistic Statement by Paul Sermon First there was the bed, then came the sofa. The beginnings of this work started with the installation "Telematic Dreaming" produced in June 1992 for the "koti" exhibition in Kajaani, Finland. forwarding the
  • Texts Bombs and Videotape - A 24 hour fax, E-mail and SlowScan TV event presented as a telematic workstation between Newport School of Fine Art in the UK, The Hochschule fuer angewandte Kunst in Vienna and the Digital Art Exchange in Pittsburgh,
  • Heaven 194.94.211.200 -
    supose we told you about a machine that receives images form heaven would you believe us ? and if we say you may conect to this machine via Cu seeme reflector ? would you try it ? could you believe in a machine that connects you to the globe and
  • Virtuscope - video
    VirtuscopeArtist: Paul SermonComment:
  • ... along the acoustic expressions. We listen and mix...
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • Handsight
    The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual
  • In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication