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  • .. his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
  • My bodies of investigative works, primary titled overall as SoundScapes and ArtAbilitation, sits between researching cross-informing art (interactive multimedia installations e.g. MoMA and performance art using invisible sensing technologies of
  • The Neon Wave Sculpture is an urban light sculpture that is interactively controlled by varying wind speeds. Mounted on the exterior wall of an apartment building, it is constituted by 48 sine-curved neon tubes. The light level in each tube can be
  • A 7-minute, single-channel digital videopoem (edition of 5). This work takes language into a domain of trance where the subtle dissolution and reconfiguration of verbal particles is charged with a feeling that is at once calm and tense.
  • Wind Map
    An invisible, ancient source of energy surrounds us—energy that powered the first explorations of the world, and that may be a key to the future. The wind map shows the delicate tracery of wind flowing over the US. Fernanda Viégas and I created the
  • On the Road is a unique, annual project initiated in 2014 by the Guan Shanyue Art Museum, Shenzhen, here seen in its 2018 version. The process involves 15 curators, art critics and scholars, from major institutions, art schools and museums
  • Monologue 2021 -
    Monologue is about psychological experience of women. Inspired by women’s diaries and “Nu Shu” which is an old writing system in China used only among women, “Monologue” tries to convey women’s internal and external contradictories which comes from
  • Scenocosme (Grégory Lasserre & Anaïs met den Ancxt) in collaboration with Lola and Yukao Meet (Lola Ajima & Yukao Nagemi) La maison sensible is an interactive installation that augments the physical space and the relationship between an onlooker
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the