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  • ... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine interfaces specially designed for environments where a human agent and artificial engine are...
  • ... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine interfaces specially designed for environments where a human agent and artificial engine are...
  • ... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine interfaces specially designed for environments where a human agent and artificial engine are...
  • Biotica -
    ...An immersive journey into a world of artificial-life creatures. Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures. (source: www.mimetics.com)
  • Plasm: In the Breeze -
    ...Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position sensors mounted at the...
  • Plasm: A Fish Sample -
    ...The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table, potted palm, and fishing...
  • PostPet -
    ...A artificial pet mail-soft. Planning and directing.(Graphic Design by MANABE Namie, Program by KOUKI Takashi) A pet you keep in your computer delivers your e-mail just like a carrier pigeon. If your e-mail friend has PostPet soft, your pet appears on his screen. As...
  • Watch -
    ...Construction of an artificial perception systems, electronic systems that are able to see. Usually, the actual images are seen only by the system, which replies to what it sees with interpretive sounds or music. (source: http://homepage.mac.com/davidrokeby/watch.html)
  • Alchemy -
    ... in test tubes. The work is metaphorically addressing issues arising from contemporary technologies such as Genetics and Artificial Intelligence, casting these practices as not dissimilar to previous medieval experiments. Exhibited Galerie Otso,...
  • Golem -
    ... the genesis of the Frankenstein story. The work deals with the issues around contemporary technologies such as Genetics and Artificial Intelligence. Exhibited Cartwright Hall, "Art and Computers", Bradford, UK 1989 Exhibited Collins Gallery, "Art and...