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Nuzzle Afar
1998
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1998
"Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
Earth day impromtu
1990
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1990
EarthDay Impromptu (1990) was an event organized collaboratively. It included artists Eduardo Kac, Carlos Fadon and Irene Faiguenboim (Chicago) and Bruce Breland of the DAX Group of Carnegie Mellon University in Pittsburgh, among other artists in
Genesis
1999
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1999
Genesis is a transgenic artwork that explores the intricate relationship between biology, belief systems,information technology, dialogical interaction, ethics, and the Internet. The key element of the work is an "artist's gene", a synthetic gene
TechnoSphere
1995
"TechnoSphere is a 3D model world inhabited by artificial lifeforms created by WWW users. There are thousands of creatures in the world all competing to survive. They eat, fight, mate and create offspring which evolve and adapt to their environment.
Panspermia
1990
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1990
Panspermia is the name for the theory that life exists and is distributed throughout the universe in the form of germs or spores. This piece places the viewer in the middle of a virtual world of an aggressively reproducing inter-galactic life
Jelly Life
Jelly LifeArtist: Michael Joaquin GreyComment:
Traces
1998
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1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
Melaskunodousse
1997
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1999
MelaskunodousseArtist: Louis BecComment:
World Skin, a Photo Safari in the Land of War
1997
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2003
video
World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
Interactive Cyber Cravat
1995
An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
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