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  • Španjol, Igor and Nataša Petrešin. Uršula Berlot: Attractions (exhibition catalogue) Ribnica: Gallery Miklova hiša (2005).
  • Huhtamo, Erkki. Monumental Attractions: An Archaeology of Public Media Interfaces In Interface Criticism: Aesthetics Beyond Buttons, edited by Christian Ulrik Andersen and Soeren Bro Pold, 21-42. Aarhus: Aarhus University Press, 2011.
  • EMAF 1998 addressed the structures of a mediatised society shaped by the simultaneousness of different systems. In everyday life, too, we are surrounded by perception situations taking place in parallel, explained the American Pat O’Neill, to whom
  • solo
  • Time in between -
    Time in Between features urban views from both Taipei and Paris. It documents a compressed 24 hours in these two places with 24 locations and 24 Taiwanese people strolling in Paris. By seamlessly overlaying urban images from the two cities at
  • Interactive Poem MUSE -
    “"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent called "MUSE", who has been carefully designed with a
  • Diptych: laser-cut and digital print on plexiglass dim: 200 x 135 cm The hanging objects present microscopic image of a carbon substance (up) and its digital mapping (transcription) into a reciprocal space (down) by the use of digital fast Fourier
  • solid
    “Solid” is a group of 4 Java coded pieces consisting of unusual yet simple structures that can be twisted, stretched and generally thrown around the window by clicking and dragging the objects. The special quality of these pieces comes from how
  • This forkbomb is a kind of poetic virus. If its visually attractive line of only thirteen characters is entered into the command line of a Unix system and the enter key is pressed, within seconds the computer will crash because the devious little
  • Revelation of Eve Clone III was created and exhibited at the “Post-Humanist Desire” international art exhibition at MOCA Taipei. I used 3D animation to recreate all the characteristics in Revelation of Eve Clone I, such as reproductivity and the