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  • Known for her theories on playculture, activist design, and critical play, Mary Flanagan has achieved international acclaim for her novel interdisciplinary work, her commitment to both theory and practice, and her ongoing pioneering contributions to
  • ART+COM: PIONEERING DIGITAL MEDIA IN WEST BERLIN (1987–1993) ORIGINS OF A VISIONARY LAB In the mid-1980s, the idea of everyone owning a personal computer still felt like science fiction. Yet in West Berlin, a visionary group began exploring the
  • Plan-it! -
    PLAN-it! - a multisensory experience --- in cooperation with Herbert Lachmayer and Mathias Fuchs --- The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art,
  • Suspension
    Contemporary spaces are dynamic combinations of the real and the virtual. They are accessed, ordered, and navigated under the conditions of various online and offline protocols. These protocols include computer formats and settings, social codes and
  • Charles A. Csuri is an artist and computer graphics pioneer and Professor, at The Ohio State University. He exhibited his paintings in New York City from 1955-1965. His early work is in the collections of Walter P. Chrysler, movie actor Jose Ferrer,
  • HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
  • An Australian electronic musician, video artist and electronic engineer. "I have been active in video production since 1974. My first involvement was with Bush Video and the Paddington Video Access Centre where I learnt video editing and technical
  • Uršula Berlot, (b. Ljubljana, 1973) studied philosophy at the Faculty of Arts for two years, then painting at the Academy of Fine Arts, University of Ljubljana, and at the Ecole Nationale Supérieure des Beaux-Arts in Paris. She received her PhD in
  • House -
    “House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
  • Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality