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ZOMBIAC - Zone Of Monitor-Based Inter-Amnesiac Contact
2000
... neighbors, thus forming spontaneous groupings that are being constantly reconfigured (somewhat like a cocktail p
art
y or an
art
opening). As visitors enter, sensors track their movements, triggering monitors to turn to "watch" them. The monitors emit...
TT-turing tuning
1994
... There is no beginning, no end, and no pause. Aesthetic optimization: Any evolution is teleological, also this
art
ificial, computer-aided one. The machine compiles sequentially ordered structures, which are, by reproducing self-resembling...
Energy_Passages
2004
-
2004
video
... to the House of Literature, a cultural institute in Munich, an audio-visual stream of words flows across the square.
Art
ificial voices read out individual terms, creating an urban soundscape. Passers-by unexpectedly find themselves in an interactive...
Eau de Jardin
2004
-
2004
video
... reflects the visitors' amount of interaction with the real plants. Christa Sommerer is an internationally renowned media
art
ist working in the field of interactive computer installation. She currently holds positions as Professor for Interface Culture at...
I'Myth: Zapping Zone
2004
-
2004
video
... producing new individuals. Objects are rendered to represent each myth, according to their genetic code managed by an
art
ificial intelligence subsystem. (D. Domingues)
Information Weapons "Super Clean Room"
1990
-
1990
...This installation took place in a real Super Clean Room at Toyoko Global Environment Laboratory. A "Clean Room" is an
art
ificial air space without any dust or germs...it's air contains nothing: no contaminants. Such rooms are maintained in several classes, from...
OP_ERA: Sonic Dimension
2005
... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and
art
istic models of space, human-machine interfaces specially designed for environments where a human agent and
art
ificial engine are...
OP_ERA: Hyperviews
2004
... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and
art
istic models of space, human-machine interfaces specially designed for environments where a human agent and
art
ificial engine are...
OP_ERA: Hapticwall
2004
... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and
art
istic models of space, human-machine interfaces specially designed for environments where a human agent and
art
ificial engine are...
OP_ERA: Haptic Interface
2004
... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and
art
istic models of space, human-machine interfaces specially designed for environments where a human agent and
art
ificial engine are...
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