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  • ... and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by post-production effects. The...
  • ... world represents a blurry flash back of the lost identity; corresponding to the ulterior human past of this pseudo artificial being which now inhabits the Planet Sram. Depending upon the navigation and interaction of the visitors, they will be able...
  • Off-Sense -
    ... Two would be in a new spherical space for intimate contact. Other additional features for the %Off-Sense" is some artificial intelligences. Autonomous movements and a capabilities of artificial conversations. While no users are in the gallery,...
  • ... neighbors, thus forming spontaneous groupings that are being constantly reconfigured (somewhat like a cocktail party or an art opening). As visitors enter, sensors track their movements, triggering monitors to turn to "watch" them. The monitors emit...
  • ... There is no beginning, no end, and no pause. Aesthetic optimization: Any evolution is teleological, also this artificial, computer-aided one. The machine compiles sequentially ordered structures, which are, by reproducing self-resembling...
  • ... to the House of Literature, a cultural institute in Munich, an audio-visual stream of words flows across the square. Artificial voices read out individual terms, creating an urban soundscape. Passers-by unexpectedly find themselves in an interactive...
  • ... reflects the visitors' amount of interaction with the real plants. Christa Sommerer is an internationally renowned media artist working in the field of interactive computer installation. She currently holds positions as Professor for Interface Culture at...
  • ... producing new individuals. Objects are rendered to represent each myth, according to their genetic code managed by an artificial intelligence subsystem. (D. Domingues)
  • ...This installation took place in a real Super Clean Room at Toyoko Global Environment Laboratory. A "Clean Room" is an artificial air space without any dust or germs...it's air contains nothing: no contaminants. Such rooms are maintained in several classes, from...
  • ... concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine interfaces specially designed for environments where a human agent and artificial engine are...