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  • My work is transdisciplinary and explores cultural translation, liminality, identity, and public space through a number of media, combining digital art including AI art and NFT art with video art, painting, drawing, photography, printmaking,
  • Telematic Manifesto -
    Net-Project The "Telematic Manifesto" is a participatory, collectively-generated Net Document that articulates a vision for the future of Telematic Art as a socio-cultural force in the 21st century. This project investigates Telematic Art as the
  • Stanze -
    "Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
  • 4 projector slide dissolve work 2010 The work is a meditative piece that follows the 10 or more ways that come together in the cell to cause it to die and us to age; the protein debris that accumulates, the chromosome damage produced, etc. etc. The
  • Timeless Universe -
    Timeless Universe 2006 Valencia 17 May - 9 July . Sala Parpallo the leading art gallery of Valencia hosts the largest one man show to date of Paul Friedlander's work including the major new installation, Timeless Universe. Waves of Possibility
  • The Library -
    As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators
  • FemCity -
    a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
  • The work of the Italian artist Pier Giorgio De Pinto thrives on the relationship between representation and concept in a constantly and suddenly changing image-based society in search of a new identity. Since the sixties, recent changes have been
  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • I grew up in a struggling northern industrial town during Britain's turbulent transition to a post-industrial economy. Amid the soot-blackened terraced houses, dilapidated mills, and rapidly vanishing chimney stacks, were the valleys and hills of