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  • An Imaginary Museum of Revolutions was a proposed multimedia installation to commemorate the 200th anniversary of the French Revolution. The basic concept was to address 200 revolutions from the French Revolution up to the present-day. The major
  • Manifesting randomness ​ Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
  • This new version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionalty that to a large extent becomes its predominant feature. In the Distributed
  • In this installation a rotating platform allows the viewer to interactively rotate a projected image within a large circular projection screen and explore a three dimensional virtual environment constituted by an emblematic constellation of
  • Menagerie
    The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a
  • "Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
  • Wings -
    Our most recent project was to advance the technology and techniques discovered during production of The Adding Machine. We utilized the projected computer graphic system developed for The Adding Machine, but further required that each audience
  • What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a