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  • Study #1 - Panoramic and Moviemap Studies in Computer 3-Space These studies were produced in the two weeks. Simple tools were used in the field, including various maps, compass, level, optical rangefinder, tripod, car mount, and a portable video
  • Sympathetic Sentience -
    Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
  • Petit Mal -
    Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly
  • Soft Cinema - video
    Initiated by Lev Manovich in 2002, Soft Cinema project mines the new creative possibilities at the intersection of cinema, software culture, and architecture. Its manifestations include computer-driven installations and films, architectural designs,
  • According to Info-Aesthetics Doctrine (www.manovich.net/IA), the society in which gathering, processing and distribution of information play central role needs its own art forms. These forms should take into account information behaviors and
  • E-Sparks -
    The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
  • Boids
    In 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. The
  • Delvaux's Dream -
    Paul Delvaux's paintings belong to a completely different art world to Lissitzky's Prouns : in the early twenties, when the Russian artist was exploring suprematist aesthetics, the Belgian painter was executing figurative landscapes. The
  • Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
  • Crack it !
    connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly