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  • ...Flies in the Sky Augmented Reality installation ©2017, Laurent Mignonneau and Christa Sommerer "Flies in the Sky" is an immersive augmented reality environment we developed for the Tsukuba University Empowerment Studio as guest researchers. The studio has a novel...
  • Quasar -
    ...Quasar is an immersive light and sound space made from prototype membranes and realized as an interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure. The gallery is fitted with sensors...
  • ...Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and environments, and emerging...
  • BEAP 2002: PREMISE -
    ... as the centre of this point of convergence, our senses become the portals, our skin becomes the screen between these immersive realties. (source: beap.org/2002)
  • ... actual visit to the studio, giving full interactive freedom to the viewer’s gaze. Conversations@the Studio’s interactive and immersive frameworks allow the viewer the experience of being present in a distant space where artists are engaged in their daily...
  • LEIKHEN -
    ... mutualistic relationship between two organisms, and how this union impacts on their behaviours inside a created audiovisual immersive space. The installation consists basically of two types of participants: the central figure or host, sitting in the middle...
  • ... strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and encyclopaedic classification. In the 90's he work around digital media...
  • ... River Plym estuary (2023, with the film-maker and sound artist Stuart Moore), which is funded by a Start Something Women in Immersive Tech award from Real Immersive (part of Real Ideas), with public engagement workshop activities for the Being Human...
  • Traces -
    ...Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the disembodying quality of...
  • ... textures and rigid structures. He focuses on the relation between sound, image, light and space, aiming to create highly immersive audiovisual universes. His work has been shown in various contexts around the world. In 2020, he was awarded the Japan...