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  • ...One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and liquid textures, orbital...
  • ...One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and liquid textures, orbital...
  • ...Flies in the Sky Augmented Reality installation ©2017, Laurent Mignonneau and Christa Sommerer "Flies in the Sky" is an immersive augmented reality environment we developed for the Tsukuba University Empowerment Studio as guest researchers. The studio has a novel...
  • Quasar -
    ...Quasar is an immersive light and sound space made from prototype membranes and realized as an interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure. The gallery is fitted with sensors...
  • ...Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and environments, and emerging...
  • BEAP 2002: PREMISE -
    ... as the centre of this point of convergence, our senses become the portals, our skin becomes the screen between these immersive realties. (source: beap.org/2002)
  • ... actual visit to the studio, giving full interactive freedom to the viewer’s gaze. Conversations@the Studio’s interactive and immersive frameworks allow the viewer the experience of being present in a distant space where artists are engaged in their daily...
  • LEIKHEN -
    ... mutualistic relationship between two organisms, and how this union impacts on their behaviours inside a created audiovisual immersive space. The installation consists basically of two types of participants: the central figure or host, sitting in the middle...
  • ... strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and encyclopaedic classification. In the 90's he work around digital media...
  • ... River Plym estuary (2023, with the film-maker and sound artist Stuart Moore), which is funded by a Start Something Women in Immersive Tech award from Real Immersive (part of Real Ideas), with public engagement workshop activities for the Being Human...