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  • PingPongPlus -
    ...PingPongPlus is a digitally enhanced version of the classic ping-pong game. It is played with ordinary, un-tethered paddles and balls, and features a "reactive table" that incorporates sensing, sound, and projection technologies. Projectors display patterns of light...
  • ...Video installation [English title, 'co-distortion'] In the installation 'Co-Verzerrung', the classical game of anamorphosis is transmuted into its own readable universe by means of electronic media. The video projection on the floor shows a distorted pan shot...
  • Swarm
    ... a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle avoidance and sound production. The local interaction create a global swarm...
  • ... choices in a climate of structured improvisation. Tendencies towards dialogue, confrontation, collaboration, domination, or game-playing. Relationships develop between the spectators and the performers. The active spectators become performers themselves....
  • ... choices in a climate of structured improvisation. Tendencies towards dialogue, confrontation, collaboration, domination, or game-playing. Relationships develop between the spectators and the performers. The active spectators become performers themselves....
  • ... Dome London, Cultural Capital of Europe Graz 2003. Sylvia Eckermann has pioneered in the field of artistic use of game engines in various game art installations. (synworld, ISEA, games-computerspiele von KünstlerInnen, GameArt, artgames, cyber@rt,...
  • Alpha Blend - video
    ... This piece shows the viewer's presence revealing and blending pictures of people who have recently looked at the work. A game of "reverse puppetry" ensues, where a portrait from the past is animated by a live presence, in a similar preceptual mechanism...
  • ...Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real life you have to be...
  • ... as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee camps with video game aesthetics. Boxes as symbolic both of...
  • ... as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee camps with video game aesthetics. Boxes as symbolic both of...