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  • ... Schoch’s work is a sample of what digital fashion might become in a... movie, panoramas, VRML, games, software art, generative art,...
  • ... 1990s. Her research focuses on games, playful media, interactive...
  • ...ractive iPad/iPhone apps are available for free in the iTunes Store. They include:...
  • Transmediale '99 -
    ... and beings in films, video and games. It acknowledged the...
  • VR/RV
    ... culture which co-mingles video games and computerized war.
  • Search -
    ... opening facing forward, form a free-standing sculpture. The flicker of...
  • ... different memory and reaction games for two to six players. The quite...
  • ... = beginning of the 90s; Video Games + Glitch = Learning: Video Games...
  • ... been linked to the British Free Cinema movement of the 1950s. His...
  • ... public, perception, power, and what technology can teach people about... search engines, playing video games, or saving data to the hard...