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Brenda Laurel
Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
it feels like home
2021
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2021
“It feels like home” is an online intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation,
Touching, Traces: The 2020 COVID Election Diaries
2020
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2020
In the first year of the coronavirus pandemic it was thought that transmission was primarily through physical contact. We were hyperaware of the surfaces we touched and of the traces that may or may not be on those surfaces. Indeed, for those alone
SonarSound Sao Paulo
2004
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2004
SonarSound Sao Paulo will be held in three of the city’s emblematic venues -Teatro Abril, Instituto Tomie Ohtake and Credicard Hall- and over three days and nights it will bring together Arto Lindsay, Jeff Mills, Laurent Garnier, Liars, Patife,
Digital Sustainability: From Resilience to Transformation
2022
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2022
Inspired by forms of animism, herbalism, panpsychism, and the care of sustenance networks, Badani’s 3D animations explore the intersectionality of the climate crisis and the COVID-19 pandemic. In 2019, a bio-based symbiotic interaction unfolded in
FLUflux
2009
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2010
n this project selected for the Visualizar ’09 workshop at the Media Lab Prado, Jihyun Kim and I created an interactive visualization of the correlations between international flight travel and the outbreaks of global diseases during the first
Pandaemonium
1992
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1992
Digital video 4 mins 38 secs colour, stereo sound by Ernst Oosterveld Inspired by Milton's "Paradise Lost". The video explores images and evocations of how the human race has reshaped its environment, often to its and the world's detriment
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung
1994
Gombrich, Ernst Hans. Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung. Edition Pandora th ed.Frankfurt/Main: Campus Verlag, 1994.
Pandora's Box, Fundación Joan Miró, Barcelona, Spain,
2009
Event: Pandora's Box, Fundación Joan Miró, Barcelona, Spain, Institution: Fundacio Joan MiroComment:
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