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Máquinas y almas: arte digital y nuevos medios
2008
-
2008
... Hason, Pierre Huyghe,
The
o Jansen, Natalie Jeremijenko,...
Unreal
2017
-
2017
... virtual reality make
the
human body superfluous at...
Selcuk Artut
... Media and Communications
from
the
European Graduate... and production focus on
the
the
oretical and practical...
Hyperkult 10: Spiel-Welten:
The
orien, Regeln, Interfaces
2001
-
2001
...Event: Hyperkult 10: Spiel-Welten:
The
orien, Regeln,...
Freud-Lissitzky Navigator
1999
...
the
ories. Scenes
from
Sergei Eisenstein's...
The
Freud-Lissitzky Navigator takes
the
visitor on a journey through...
RESET III and VIRTUAL REALITY
2017
-
2017
... look at ano
the
r world
from
the
outside anymore but is... is taking place in
the
digital age. Through
the
VR...
Under Fire
2004
-
2005
... To this end, it draws
from
the
physical sciences,... violence. It delves into
the
structural, symbolic, and... and
the
ontogenic, n
online
ar generation of behaviors...
greenhouse converter 2010
2008
-
2008
... dioxide, is pumped
from
a fountain via an air supply... biomass and oxygen
from
the
carbon dioxide.
The
blue...
Greenhouse Converter
2010
-
2010
... fleas and people. Water
from
a fountain, enriched with... biomass and oxygen
from
the
carbon dioxide.
The
light is...
Transarchitectures
1998
-
1998
Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et
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