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  • E-Sparks -
    ...The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to communicate is the evocation...
  • Aurora di Venere -
    ... at the background and at the front (semi-transparent) of the theatre's stand. The dancers play with the images of the artificial individuals which move on the screen following own personality. The digital entities are represented with 3D living shape....
  • Relazioni Emergenti -
    ...It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations, the population evolves...
  • ... and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual human inputs and generate customized responses. A highly...
  • ... Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially intelligent creature; it mates man with a machine turned human and everything that goes with it: ecstatic, monstrous,...
  • ... to capture invisible forces and control physical phenomena when we define the "life" of the interactive work Biological and artificial systems dialogue provoking an enigmatic experience of TRANS-E. Interacting people gain shamanic powers while...
  • ... using a sensorized carpet to capture people displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big wall in front of the visitor replicate a stone or a “veil”...
  • ... and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by post-production effects. The...
  • ... world represents a blurry flash back of the lost identity; corresponding to the ulterior human past of this pseudo artificial being which now inhabits the Planet Sram. Depending upon the navigation and interaction of the visitors, they will be able...
  • Off-Sense -
    ... Two would be in a new spherical space for intimate contact. Other additional features for the %Off-Sense" is some artificial intelligences. Autonomous movements and a capabilities of artificial conversations. While no users are in the gallery,...