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  • Eden -
    ...Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and possibly mating with...
  • The Bush Soul (#1) -
    ...Bush Soul # 1 is the first work in a series of three interactive art installations that explore the role of human presence in a world of artificial life. (Rebecca Allen)
  • ...A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens in Paris at the end...
  • Behave -
    ... example of computer animation recorded to the HDTV (High Definition Television) format. Animation was created with an Artificial Life software system that simulates natural flocking behavior. (Rebecca Allen)
  • the Flock -
    ... fish or flying bats. Flocking behaviors demonstrate characteristics of supra organization, of a series of animals or artificial life forms that act as one creature. They are complex, interdependent interactions which require individual flocking...
  • bubbles -
    ... to the overall experience of the work. Finally, there is the simulation algorithm itself that defines the completely artificial, two-dimensional world of the screen. While the technical requirements are in fact moderate and the setup relatively...
  • E-Sparks -
    ...The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to communicate is the evocation...
  • Aurora di Venere -
    ... at the background and at the front (semi-transparent) of the theatre's stand. The dancers play with the images of the artificial individuals which move on the screen following own personality. The digital entities are represented with 3D living shape....
  • Relazioni Emergenti -
    ...It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations, the population evolves...
  • ... and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual human inputs and generate customized responses. A highly...