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Jeffrey Shaw-Place-a-user´s Manual
1998
Wirths, Axel. Jeffrey Shaw-Place-a-user´s Manual In Der elektronische Raum -15 Positionen zur Medienkunst, , 214-225. Ostfildern-Ruit: Hatje Cantz, 1998.
Bastard Culture! How User Participation Transforms Cultural Production
2011
Schäfer, Mirko Tobias. Bastard Culture! How User Participation Transforms Cultural Production. Amsterdam: Amsterdam University Press, 2011.
An affective model of user experience for interactive art
2008
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).
Kirschner, Morawe, Reiff
//////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
Roberto Lopez-Gulliver
Roberto Lopez-Gulliver is a Mexican Media artist and researcher. Received his BSc degree in Mathematics form the Autonomous University of Guadalajara with honors for his thesis work titled: "Bounded Variation Functions: Differenciation and
Place - a user's manual
1998
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1998
Event: Place - a user's manualInstitution: City GalleryComment:
Future Cinema
2002
FUTURE CINEMA The Cinematic Imaginary after Film Curated by Jeffrey Shaw and Peter Weibel 16 November 2002 - 30 March 2003 ZKM Karlsruhe | atria 8 & 9, Media Theater [Admission :: EUR 5,10/3,10] Press conference : 14. November, 11am,
Uncharted - User Frames in Media Arts [YOU_ser: The Century of the Consumer (ZKM)]
2009
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2009
Event: Uncharted - User Frames in Media Arts [YOU_ser: The Century of the Consumer (ZKM)]Institution: santralistanbulComment:
Diver
2018
video
Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and
Liminal Spaces
2015
video
Visitors inhabit a dome-space where they move, communicate and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space
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