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  • Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging
  • video 2,38 The video was created for the track Cast to the Bottom from the album The Great Crater by Scanner (Glacial Movements, 2017). Composed of landscape 3d digital simulation and digitally processed video recordings, the video shows a virtual
  • Sound-kinetic diorama exterior: acrylic object in crystalloid like form; interior: relief (3D print), turntable, light, sounddim: 110 x 60 x 60 cm A miniature silver landscape in motion that can be viewed through the observation perforation in the
  • An Ascent
    video, 7,08’ By mixing colourful abstract light patterns and fragments of figurative reality the video aims to visualize a kind of inner psychological landscape, where words, thoughts, memories, emotions and desires combine and coexist in a highly
  • Fly Simulator VR installation ©2018, Laurent Mignonneau and Christa Sommerer Fly Simulator is a VR software specifically developed for Ars Electronica 2018 and Speculum Artium in Trbovlje. It is a simulation of a few thousand flies that organize
  • Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
  • Splice -
    Working on the destruction of almost every elm forest in Southern Europe. The departure point for the project ELM was the history of these trees which have practically disappeared from the european landscape due to this disease. Such scarcity has
  • Champs Libres -
    “Champs Libres” is an invitation to a sensory journey in a forest opening onto a clearing bathed in light, in which everyone is encouraged to take a break, to feel, to exchange. For centuries, the landscape has been shaped by human action. In the
  • Interactive computer installation "With the interactive video/computer environment, Body Scanned Architecture, presented at the Venice Biennale, Ruth Schnell explores a classic interface concept between real architecture (from the Hoffmann pavilion)
  • Golden Nuggets -
    Intervention At the bottom of the Silvretta reservoir dam unfolds a landscape that is touristically barely developed. Stones rupture the alpine turf. Some of these stones were gilded in the artist's studio, shown in exhibitions and later returned to