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  • Event: Beyond ManzanarInstitution: Lothringer13Comment:
  • Exhibition of Beyond Manzanar, purchased for the permanent collection of the San Jose Museum of Art, Silicon Valley, in this group show.
  • Polli, Andrea. Sonifications of Global Environmental Data In Environmental Sound Artists: In Their Own Words, edited by Frederick Bianchi and V.J. Manzo, 3-8. Oxford: Oxford University Press, 2016.
  • Violating Patterns -
    Print on aluminium composite panel The UV print on Alu-Dibond shows a series of ornamental settlements. 'Violating Patterns' adopts the representation of NATO wire models from the product catalog of a market-leading manufacturer. The work arose in
  • Robotics Research: A common task in automated manufacturing processes is to orient parts prior to assembly. We consider sensorless orientation of a polygonal part by a sequence of fences. We show that any polygonal part can be oriented by a sequence
  • Néstor Lizalde, 1979 Zaragoza (Spain).His work explores the possibilities raised in the art world through the so-called new media. With an academic background: Bachelor of Fine Arts, Master in Visual Arts and Multimedia, Advanced Design and
  • Coventry University dominates in the centre of Coventry, a sprawling campus that is gradually swalllowing more and more formerly public spaces as it builds an academic empire on top of what was once the bustling centre of a large manufacturing town.
  • Philip Beesley is a professor in the School of Architecture at the University of Waterloo. A practitioner of architecture and digital media art, he was educated in visual art at Queen’s University, in technology at Humber College, and in
  • Masaki Fujihata is one of the pioneers of Japanese new media art, beginning his career working in video and digital imaging in the early 80s. As an early practitioner of the application of new technologies to the process of artmaking, he was one of
  • Thiel, Tamiko. Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives In Conference Proceedings for Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2004), edited by Stefan Göbel, 246-251. Berlin/Heidelberg: