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Difference Engine #3
1995
-
1999
... architecture of the ZKM Media Museum as a 3D template and the
vis
itors to the museum as the interface. It is an interactive,...
utHOPEia
2001
... elements of the place, utHOPEia is "hoping" to have the
vis
itors raise questions by "looking at" in a different way. Immersion...
E-Sparks
2001
-
2005
... second step is to teach the creatures to hear the voice of the
vis
itors (through microphones). They are able to identify and...
Sensitive Painting
2002
-
2002
... matter of the real painting. In front of the painting the
vis
itors can interact on a "sensitive woman surface". Moving their...
Pixelwelle
2000
...The Pixel Wave welcomes
vis
itors in the Pixelpark Berlin lobby. The peppier somebody walks along the four-meter-long virtual wave, the more it...
Glasgow Science Centre
2000
... and Beyond' area at the GSC: - Discover the Stars:
Vis
itors move around, holding small white boards in their hands. At...
Standby Deliver
2000
... activating motors. Underneath is a lit glass sugar molecule.
Vis
itors have access to chewing gum, which they chew and stick to the...
Paragens
1991
... images, photographies, projections, reflected images. The
vis
itors by they moving-around can get a lot of connexions...
CityCluster Project
2002
-
2002
... virtual networking terrain with ingenious tools, where
vis
itors, with their own creativity and communicative skills, can...
Planet Sram
... The more synchronized and intense the collaboration, among the
vis
itors, the more surrealistic the response.The
vis
itors can interact...
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