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Serious
Game
s
1997
...y,
And
rew. Serious
Game
s... Morley,
And
rew. Serious
Game
s...
What Computer
Game
s Can
and
Can´t Do
2000
...per. What Computer
Game
s Can
and
... Can
and
Can´t Do In...
Buffering Bergson: Matter
and
Memory in 3D
Game
s
2006
... in 3D
Game
s . Matter
and
Memory in 3D...
The
ory of
Game
s
and
Economic Behavior
1944
...
The
ory of
Game
s... of
Game
s
and
... Von Neumann, John
and
Oskar...
The
ory of
Game
s...
The
ory of
Game
s...
Perceptual Phenomena
and
Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... doing
the
art of...
Game
s /...
and
Computer... doing
the
art of... doing
the
art of...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk,
and
Strategies of Resistance
2002
... MA:
The
MIT Press, ... in
Game
s, Women in...
and
Austin... MA:
The
MIT Press, ... Rethin
king
Women +... MA:
The
MIT Press, ...
Values at Play in Digital
Game
s
2014
... Digital
Game
s.... Flanagan, Mary
and
Helen...
How
Game
s Can Help us Access
and
Underst
and
Cultural Artifacts
2012
... How
Game
s Can Help... Flanagan, Mary
and
Peter Carini....
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
...
Game
s Studies, ...
and
Jeffrey...
Pain
Game
s. Pain as sensory stimulus in
the
context of video
game
-based digital art
2007
... in
the
context of... Waelder, Pau. Pain
Game
s. Pain as... in
the
context of... in
the
context of...
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