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  • The "Reign of Gold" augmented reality artwork surrounds you and your favorite object of protest in a rain of $50 US gold eagle coins. Part of AR Occupy Wall Street, organized by Mark Skwarek.
  • Glume -
    Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
  • This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
  • Strata -
    The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media
  • Sleep Walking -
    In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or
  • In this geolocative augmented reality installation, a grid of ARt critics seem to scream "You call THIS ARt???" On October 9 2010, Sander Veenhof & Mark Skwarek organized "We AR in MoMA," an uninvited cyberspace takeover of the Museum of Modern Art
  • The Artvertiser -
    The Artvertiser is an urban, hand-held Augmented Reality Improved Reality project that re-purposes street advertisements as a surface for exhibiting art. The project was initiated by Julian Oliver in February 2008 and is being developed in
  • ambientROOM -
    The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
  • The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
  • To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects. The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a