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  • Bredekamp, Horst. Thomas Hobbes: Visuelle Strategien. Berlin: Akademie Verlag GmbH, 2002.
  • Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
  • Maciej Wisniewski is an internationally respected digital artist and pioneer in network art. His art projects: netomat (1999), 4 Stories With a Twist (2004), 3 Seconds in the Memory the Internet (2002), Instant Places (2002), Streaming Conscience
  • Andrea Zapp, born in Germany, is an internationally exhibiting media artist working across many platforms, such as “Networked Installation Stages”, art installations that are mixing and referencing real, virtual and online spaces; “Media, Miniature
  • Gleich, Michael. Web of Life. Die Kunst vernetzt zu leben. Hamburg: Hoffmann und Campe, 2002.
  • Gombrich, Ernst Hans. Kunst und lllusion: Zur Psychologie der bildlichen Darstellung. Berlin: Phaidon Verlag, 2002.
  • Bioplay
    Hoppe-Sailer, Richard. Bioplay In Philosophie der natürlichen Mittwelt: Grundlagen - Probleme - Perspektiven, edited by Hans Werner Ingensiep and Anne Eusterschulte, 257-272. Würzburg: Verlag Königshausen and Neumann, 2002.
  • Massumi, Brian. Parables for the Virtual: Movement, Affect, Sensation. Durham, NC: Duke University Press, 2002.
  • Ippolito, Jon and Steve Dietz. Ten Myth of Internet Art Leonardo 35.5 (October 2002): 485-498.
  • Dove, Toni. The Space Between: Telepresence, Re-animation and the Re-casting of the Invisible In New Screen Media: Cinema/Art/Narrative, Band 1, edited by Martin Rieser and Andrea ZappLondon, Karlsruhe: BBFI Publishing, 2002.