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EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE
2005
McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
System Stories and Model Worlds: A Critical Approach to Generative Art
2005
Whitelaw, Mitchell. System Stories and Model Worlds: A Critical Approach to Generative Art In Readme 100: Temporary Software Art Factory, edited by Olga Goriunova, 135-154. Norderstedt: BoD, 2005.
Connessioni Leggendarie. Net.art 1995-2005
2005
Lampo, Luca and Marco Deseriis and Domenico Quaranta. Connessioni Leggendarie. Net.art 1995-2005. Milano: ready-made, 2005.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
Orlan, Stelarc and the Art of the Virtual Body
2005
Kluszczyński, Ryszard W.. Orlan, Stelarc and the Art of the Virtual Body Art Inquiry VII (2005): 85-94.
Reflections of Our Selves—The Art of Scott Snibbe.
2005
Paul, Christiane. Reflections of Our Selves—The Art of Scott Snibbe.. Los Angeles: Telic Art Gallery, 2005.
Ars Electronica: Visions of the Future
2005
Waelder, Pau. Ars Electronica: Visions of the Future artnodes , no. 4 (2005): 1-9.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
Medien Kunst Netz 2/Media art net 2
2005
Daniels, Dieter and Rudolf Frieling, ed. Medien Kunst Netz 2/Media art net 2. Wien/New York: Springer, 2005.
Link-se: arte/mídia/política/cibercultura.
2005
Beiguelman, Giselle. Link-se: arte/mídia/política/cibercultura.. São Paulo: Peirópolis, 2005.
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