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Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
Panoscopic journey between Québec and New York via the St-Laurent and Richelieu Rivers, Lake Champlain and the Hudson River
2001
The journey by a fleet of small vessels under way between Québec City and New York City on the St-Laurent and Richelieu Rivers, Lake Champlain and the Hudson River is being photographed using a technique developped by Luc Courchesne and a his
Four Imaginary Walls
1991
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1991
Four Imaginary Walls is an interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light levels and temperature information, which is fed into a computer which synthesises a real-time virtual 3D
Tryalogue
2013
Three white balls in the field of snow. The balls are robots capable of autonomous and coordinated movements. They are exchanging information about their reciprocal positions and are using as a motion equation the law which is qualitatively
VIPER Basel
2004
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2004
VIPER Basel is one of the major European film, video and new media festivals. It offers a highly-regarded platform for presenting innovative works and projects, attracting Swiss and international filmmakers and producers, artists, curators, critics
NastPlas
Nastplas is an international Artists duo based in Madrid, Spain, formed in 2006 by illustrator Fran R. Learte 'drFranken' and creative director Natalia Molinos 'Na' (together 'Equipo Nastplas'). Our work combines an impressive range of digital
Spatial Sounds (100db at 100km/h)
2000
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2000
Spatial Sounds (100dB at 100km/h) is an interactive audio installation by Marnix de Nijs and Edwin van der Heide. In this engine-powered work, a speaker is mounted onto a rotating arm that is several meters long. Like a watchdog, the machine scans
West-East 2
1990
4. West-East 2. 2000 Paper Size: 23" by 29" Pen and ink plotted drawing. Linear fields address the attraction and repulsion of opposites - their similarity and their difference are presented simultaneously as "West-East" or "Heaven and
Swarm
2005
Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle
Compass
2005
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2009
Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine
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