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The Telematic Moment
1987
Ascott, Roy. The Telematic Moment L´Estetica della Comunicazione (1987): 81-84.
Estética de la Tecnoética: El arte y la construcción de la realidad
1997
Ascott, Roy. Estética de la Tecnoética: El arte y la construcción de la realidad In Arte Virtual Realidad Plural., edited by Karin Ohlenschläger, 33-44. Monterrey, Mexiko: Museo de Monterrey, 1997.
Le moment télématique
1987
Ascott, R.. Le moment télématique In L'estetica della communicazione, edited by M. Costa, 81-84. : Palladio Editrice, 1987.
Dennis del Favero: Deep Sleep
2004
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2005
Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to
Japan Media Arts Festival 2003
2003
February: 6th Japan Media Arts Festival Exhibition of Award-winning Works Dates: February 27–March 9, 2003 Venue: Tokyo Metropolitan Museum of Photography (Ebisu, Tokyo) Entries: 1,375 works (including 138 from overseas) Visitors: 16,060 people
Differenza ed estetica digitale: il glitch
2016
Aprile Francesco. Differenza ed estetica digitale: il glitch. Vol.september 2016. Utsanga.it th ed.Italy: Utsanga.it, 2016.
Estética digital: sintopia del arte, la ciencia y la tecnología
2002
Giannetti, Claudia. Estética digital: sintopia del arte, la ciencia y la tecnología. Barcelona, Spain: L´Angelot, 2002.
Arte y robótica. La tecnología como experimentación estética
2016
Iglesias, Ricardo. Arte y robótica. La tecnología como experimentación estética. ISBN: 978-84-15715-74-0. th ed.Madrid: Casimiro, 2016.
Kwangju Biennale 2004
2004
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2004
"The Gwangju Biennale 2004 is a cultural forum that experiments with established cultural practices that are centered around the art specialist and cultural power, specifically, artist and curator. To subvert the existing hierarchy, we deploy new
European Media Art Festival 2010: Mash Up
2010
The range of images, films, music and texts on the internet is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate
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