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[In code]
2012
video
The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
How we Became Metadata
2010
-
2010
... technologies, systems of knowledge,
website
s, online images, maps, archives,...
Digital Accidents
2013
Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
Liminal Spaces
2015
video
Visitors inhabit a dome-space where they move, communicate and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space
At Play
2016
video
Responsive audiovisual installation where visitors playfully stack, as if pieces of a giant interactive puzzle, plastic bins that act as symbols of containers transiting world markets. Video-mapping projections react to the new sculptural
Euoprean Media Art Festival 2001: Inside/Outside
2001
EMAF 2001 offered an examination of the present, increasingly dominated by information and media technologies that varied between play and reflexion. During the festival both the virtually endless possibilities of new aesthetic styles of composition
European Media Art Festival 2010: Mash Up
2010
The range of images, films, music and texts on the internet is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate
European Media Art Festival 2011: This is Media Art
2011
2011 – the year of the tsunami and nuclear disaster in Japan – but also the year of celebrations to mark 150 years of friendship between Germany and Japan. EMAF joined in the festivities by presenting the programme “Japanese Media Art Now”,
Future Room
2017
video
Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy...
Extimidad. Arte, Intimidad y Tecnología. / Extimacy. Art, intimacy and technology
2011
-
2011
Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
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