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  • ...IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care of them, and...
  • ...SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing sounds which are...
  • ... a huge ear, of being immersed in the membrane of the ear. The soundproof room utilizes the quality of suspendedness to artificially create a situation in which the visitor is made aware of the mediation of sound in the interaction of auditor and...
  • Universal Zoologies -
    ... poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a thematic metaphor evoking the qualia of the natural world. The work creates a rich...
  • Eden -
    ...Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and possibly mating with...
  • The Bush Soul (#1) -
    ...Bush Soul # 1 is the first work in a series of three interactive art installations that explore the role of human presence in a world of artificial life. (Rebecca Allen)
  • ...A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens in Paris at the end...
  • Behave -
    ... example of computer animation recorded to the HDTV (High Definition Television) format. Animation was created with an Artificial Life software system that simulates natural flocking behavior. (Rebecca Allen)
  • the Flock -
    ... fish or flying bats. Flocking behaviors demonstrate characteristics of supra organization, of a series of animals or artificial life forms that act as one creature. They are complex, interdependent interactions which require individual flocking...
  • bubbles -
    ... to the overall experience of the work. Finally, there is the simulation algorithm itself that defines the completely artificial, two-dimensional world of the screen. While the technical requirements are in fact moderate and the setup relatively...