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  • ... space. The place functions as a new form of integration space, where real-time integration of development pictures, artificial life , as well as artistic features will display an evolving environment, that can be topic related and refer to and...
  • Terrain 01 -
    ... a group and activated as a whole, there is something to be found out. A human being is a part of the feedback loop in an artificial environment where uncontrollable elements (brain waves and robots in this case) are intentionally brought in. It is a...
  • ... reactions through a video-window. The work was programmed by Prof.N.Sgouros in Java and was produced by Master in Digital Art, School of Fine Arts, Athens. First performance was presented at :Digital Art Lab, Athens 8/11/2000. Performer : Silia Rouka. ...
  • Predicatable Lab -
    ... the possibility of the outcomes on an operating table, where, instead of natural possibilities in physical space we have artificial possibilities in digital space. What appears to occur, and what actually occurs are not identical. Are we able to realise...
  • Petit Mal -
    ...Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly interested in interaction...
  • ... and explores cultural translation, liminality, identity, and public space through a number of media, combining digital art including AI art and NFT art with video art, painting, drawing, photography, printmaking, performance art, to curating, art...
  • ...IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care of them, and...
  • ...SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing sounds which are...
  • ... a huge ear, of being immersed in the membrane of the ear. The soundproof room utilizes the quality of suspendedness to artificially create a situation in which the visitor is made aware of the mediation of sound in the interaction of auditor and...
  • Universal Zoologies -
    ... poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a thematic metaphor evoking the qualia of the natural world. The work creates a rich...