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I am Sound
2016
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2016
From Mission Base's Website: An interactive image/sound installation by Tamiko Thiel (image) and Christoph Reiserer (sound), 2016 "I am Sound" interweaves contemporary concerns with surveillance, face tracking and use of personal data into a
BichEden: Folds
2023
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2023
video
“BichEden: Folds” uses philosophy of ecology and scientific concepts related to food web communities as empirical grounding for associative thinking in the creation of imaginative 3D visualizations. Driven by how the Anthropocene extinction is
Multiplicity N°19
1996
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2001
These manually created photomontages were created as the basis for an op-art style silkscreen series and its further development as a kinetic object. A black square. Lines without a vanishing point, 119 in number. Phases of a self-portrait. Light
VINCI'23
2023
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2023
“BichEden: Folds” uses philosophy of ecology and scientific concepts related to food web communities as empirical grounding for associative thinking in the creation of imaginative 3D visualizations. Driven by how the Anthropocene extinction is
Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces
1998
Darken, Rudolph P.. Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces Presence: Teleoperators and virtual Environments 7, no. 2 (1998): 101-107.
Turbulence, Interactive Museum of Unnatural History
1994
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1995
What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
Sympathetic Sentience
1995
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1996
Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
The ideoplastic materializations of Eva C.
2004
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2004
A Stereoscopic Surround Sound Installation. Work in Progress. The viewer enters a darkened room to discover life size stereoscopic figures that appear to inhabit our own three dimensional space. These phantoms reenact a series of séances held
Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
Understanding Echo
1999
Awarded a DA2 Open Commission, Martin Rieser has created Understanding Echo, an interactive installation that re-awakens the mythological figure from the Echo and Narcissus myth. In the centre of a darkened room hang a number of translucent
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