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  • FILE GENESIS -
    Installation and storage/sculpting system that collects the creation of digital files in real time. The system is prepared for the rendering of 3D scenes that are collected in a series of marble sculptures with a USB memory inside.
  • down Jones
    excerpt from an Interview with the Thing (http://epidemic.ws/downJones_press/THE_THING_Interview.htm): Q: Your latest project, downJones [sendMail], is a demo of a virus for webmail sofware that slips short phrases into the body of any e-mail. In
  • VR COLLECTION -
    4 VR sequences for Oculus & Touch from earlier work: "Angels", "Chambers", "Dynasty and "The Isle that was a Book". Released in 2017 Experience a VR scene from the "VR COLLECTION" with your Oculus helmet and left Touch interface by downloading the
  • CHAMBERS VR -
    A Stenger Classic in minimal style and with intense VR atmosphere. Released in 2018 Experience one excerpt from "Chambers VR" with your Oculus helmet and left "Touch" interface, by downloading the zip file from my website. Link on left.
  • THE WISH VR -
    VR movie in progress with video version published in 2015 Currently being transfered into Unity and Oculus. Experience one excerpt from "The Wish VR" with your Oculus helmet and left "Touch" interface, by downloading the zip file from my website.
  • "In the white darkness“ is an interactive internet-art-piece about memory. The work was created by Reiner Strasser in collaboration with M.D. Coverley (Marjorie Coverley Luesebrink) over a period of 9 months in 2003/04. It assimilates and reflects
  • For Making of Eve Clone Documentation I series, I overlap both head and hand part of Leonardo Da Vinci’s manuscript with the line sketch and grid of Eve Clone’s head and hand part in order to accentuating the golden ratio of Eve Clone. Although
  • Revelation of Eve Clone III was created and exhibited at the “Post-Humanist Desire” international art exhibition at MOCA Taipei. I used 3D animation to recreate all the characteristics in Revelation of Eve Clone I, such as reproductivity and the
  • Sound sculptor and media artist Timo Kahlen (*1966) chooses to work with the ephemeral: with wind and steam, with light and shade, with pixels and dust, with sound, noise and vibration. His work has been shortlisted for various renowned
  • Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming