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William Kentridge
1999
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1999
The ensemble, this catalogue and the exhibition document the rich production of work by William Kentridge (Johannesburg, 1955), and especially show that each one of his activities are a way of returning to the act of drawing, an act the artist has
Extending interface practice: an ecosystem approach (ACM panel)SIGGRAPH
2002
Jeremijenko, Natalie and Thecla Schiphorst and Michael Mateas and Wolfgang Strauss and Will Wright and Andruid Kerne. Extending interface practice: an ecosystem approach (ACM panel) SIGGRAPH In Proceeding SIGGRAPH '02, ACM SIGGRAPH 2002 conference
eyesoflaura.org
2006
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2006
In Irvin Kershner's movie "Eyes of Laura Mars" from 1978, photographic artist Laura Mars experiences visions of the murder of her friends and colleagues as seen through the eyes of the murderer. The protagonist of Janet Cardiff's internet
Ruby Thelot
Artist: Ruby ThelotComment:
time to back up!
2000
"Time to back-up?" stellt den sehr reduzierten zweiten Teil der Biennale-Arbeit "IO_lavoro immateriale" von Knowbotic Research dar, die aus zwei in eine graue Wand eingebauten Lautsprecherpaaren und einem CD-Brenner besteht. Man hört die von
Media Art Learning
2000
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2002
Medienkunst Lernen: Neue Medien im Unterricht Medienkunst Lernen stellt zahlreiche Unterrichtsmodelle ausführlich dar und zeigt auf, wie neue Medien insbesondere in den musisch-kreativen Fächern in verschiedenen Jahrgangsstufen eingesetzt werden
Eternal Summer: George Legrady im Gespräch
2001
Hinterleitner, Karin. Eternal Summer: George Legrady im Gespräch http://www.medienkultur-stuttgart.de/thema02/2archiv/news5/mks_5_legrady.htm.
The Library
1999
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2000
As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators
Universal Zoologies
1996
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2001
Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a
American Lessons - Ho Ho Ho
2002
Located between the home video and the reality show the work (9 minutes) presents a Newyorker Christmas scene focusing on the commerce of toys , a thematic park at Macy´s magazine and the Christmas decoration of street display windows. The
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