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  • Blow Up records, amplifies, and projects human breath into a room-sized field of wind. The installation comprises two devices. The first is a rectangular array of twelve small impellers, which stands on a table on one side of the gallery. This small...
  • "Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of...
  • Trigger
    Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion...
  • Celestial Mechanics is an artwork intended to be viewed in a planetarium dome. Instead of stars and planets, the ‘night sky’ program reveals many of the aerial technologies hovering, flying, and drifting above us. The project mixes science,...
  • Three artists drove Los Angeles' famous Mulholland Drive with five types of sensors--measuring the tilt, direction, altitude, speed and engine sound of the car. The captured data was then used to create an exact 3-D path in a computer, duplicating...
  • This was an improvisation performance with digital projections and live video, with script written by Esteban Ulrich. The software Moldeo was used to generate the real-time visuals, and I contributed with some of the programming. It took place at the...
  • I made this video back in 2005 for the S3 Project (Sights and Sounds of Science), organized by the Materials Research Center of the University of Chicago. I combined some video shot inside the old building of the James Frank Institute, with...
  • Self-PortraitArtist: Tamas WaliczkyComment:
  • ECULTURE FACTORY 2005 A temporary Laboratory for Digital Culture and Interactive Media directed by Monika Fleischmann and Wolfgang Strauss, was funded by the EU, the Bremen Senate and Fraunhofer IAIS (May 2005 – May 2008). The objective was to...
  • Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as a...