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  • eavesdrop - video
    ... The user's interaction with the material and the viewing audience creates a communal imagination of the actual and the virtual, a portal from what is to what might be. Eavesdrop is a Rubik's cube of cinematic experience, a kind of jigsaw...
  • ... various conferences, online exhibitions, research projects together with Wendy Coones, and also published various books on virtual/immersive/media art, hosted by the Danube University Krems in conjunction with the international board members of the...
  • ... drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these limits. It’s somewhat eerie to look at the moving foetus in the mother’s body being mediated on the...
  • Sculptures -
    ... frozen form brief moments in an individual's life. These crystals exist simultaneously alongside each other in space, and a virtual camera (whose viewing angle is to some extent the lofty vantage point of God) can observe them from any desired location. By...
  • The Port -
    ... communicated in an immaterial sphere, how one can locate complex collaborative production and build relations of trust in a virtual environment, and how community building can establish a sense of autonomy without imposing an internal culture of control.
  • the leap -
    ... by lying. The simulation of reality by technology is a modern parallel to this. Through an active participation in the virtual world of The Leap the users will take Peers identity - and thereby become a "liar". The Leap uses romantic effects like...
  • ... Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th Anniversary United Nation Commemorative Coins, 1995. Lin, a strong proponent...
  • ...Alok b. Nandi, media author/artist, is active in "new media" since 1994. He is working on cross-media projects, in mixed-realities (virtual, augmented, telepresence ...). He is exploring narrative spaces through cinema, photo, video, new media, ... in Europe, Japan and...
  • ... and Ramesh RASKAR. Embodiments, visualizations, and immersion with enactive affective systems The Engineering Reality of Virtual Reality. 9012 (2014): 1.
  • ... became economically more efficient. Today, we are at the end of Industrialisation as we know it. Today we are dealing with virtual values and an established knowledge economy. All products are interconnected into systems. These systems, from Bitcoin to...