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Takeshi Kawashima
Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy.
2001
Melanitis, Yiannis. Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy. In Biotechnological and Medical Items in Science
Interview-Pat Badani-AL GRANO: Festival Internacional de la Imagen 2014
2014
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2014
Interview published on January 26, 2015 and conducted in 2014 during Pat Badani's participation in the 13th iteration of the Festival Internacional de la Imagen 2014. Badani was commissioned artwork for a new media solo exhibition, and during this
(collective) Sommerer / Mignonneau
Christa Sommerer and Laurent Mignonneau are internationally renowned media artists working in the field of interactive computer installation. They are Professors at the University of Art and Design in Linz Austria where they head the Department for
Phototropy II
1997
Sommerer, Christa and Laurent Mignonneau. Phototropy II In The Interaction ’97, edited by Itsuo Sakane, 48-51. Gifu: IAMAS Academy and Softopia, 1997.
Introduction to Interactive Art
1989
Sakane, Itsuo. Introduction to Interactive Art In Wonderland of Science-Art (Comittee for Kanawaga International Art and Science Exhibition), , 3. Kanagawa, Japan: 1989.
HAZE Express
1999
Sommerer, Christa and Laurent Mignonneau. HAZE Express In The Interaction’99, edited by Itsuo SakaneGifu, Japan: IAMAS Academy and Softopia, Japan, 1999.
Interactive Plant Growing and A-Volve
1995
Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing and A-Volve In The Interaction ´95, edited by Itsuo SakaneGifu: IAMAS Academy and Softopia, 1995.
How we Became Metadata
2010
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2010
Artists Martin John Callanan, Corby & Baily and Jonathan Mackenzie, Eunju Han, Eduardo Kac, susan pui san lok, Ruth Maclennan and Uriel Orlow, and Thomson and Craighead What is Metadata? As the exhibition outlines, it is data about data,
Durch Interaktive Kunst zur Selbsterkenntnis
1993
Sakane, Itsuo. Durch Interaktive Kunst zur Selbsterkenntnis In Künstliche Spiele, edited by Florian Rötzer and Stefan Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
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